Black Ops III Campaign

ZDF robot body view
-Head: model and texture (Me)
-Body : model and bakes (John Turner) 
-Theme texture: (Me)
-concept Aaron Beck

ZDF robot body view
-Head: model and texture (Me)
-Body : model and bakes (John Turner)
-Theme texture: (Me)
-concept Aaron Beck

ZDF robot head

ZDF robot head

ZDF robot head

ZDF robot head

ZDF robot head

ZDF robot head

ZDF robot head

ZDF robot head

CIA robot body view
-Head: model and texture (Me)
-Body : model and bakes (John Turner) 
-Theme texture: (Me)
-concept Aaron Beck/Fausto De Martini

CIA robot body view
-Head: model and texture (Me)
-Body : model and bakes (John Turner)
-Theme texture: (Me)
-concept Aaron Beck/Fausto De Martini

CIA robot head

CIA robot head

CIA robot head

CIA robot head

CIA robot head

CIA robot head

CIA robot head

CIA robot head

Diaz Upper Body
-model and textures (me)
-mag pouches/undervest (asset library)

Diaz Upper Body
-model and textures (me)
-mag pouches/undervest (asset library)

Diaz Upper Body
-model and textures (me)
-mag pouches/undervest (asset library)

Diaz Upper Body
-model and textures (me)
-mag pouches/undervest (asset library)

Diaz Upper Body
-model and textures (me)
-mag pouches/undervest (asset library)

Diaz Upper Body
-model and textures (me)
-mag pouches/undervest (asset library)

Diaz arm detail
-model and textures (me)
-underarm base (Peter Zoppi)

Diaz arm detail
-model and textures (me)
-underarm base (Peter Zoppi)

NRC faction sniper vest

NRC faction sniper vest

NRC faction PDA

NRC faction PDA

On the black Ops III campaign, the Character team tackled all character assets in "piecemeal" fashion, with each artist contributing to the overall final character.

**All artwork created has been created by me (blockout, hard-surface modeling, baking, mapping and texturing)
contributing artist's listed otherwise